Opengl Superbible: The Complete Guide to Opengl Programming for Windows Nt and Windows 95
Opengl Superbible: The Complete Guide to Opengl Programming for Windows Nt and Windows 95
Opengl Superbible: The Complete Guide to Opengl Programming for Windows Nt and Windows 95
Price: $16.77 FREE for Members
Type: eBook
Released: 1996
Publisher: Waite Group Press
Page Count: 750
Format: fb2
Language: English
ISBN-10: 1571690735
ISBN-13: 9781571690739
User Rating: 4.5000 out of 5 Stars! (2 Votes)


Kevin Thomas | 4 out of 5 Stars!
13/10/2000

I have had great difficulty trying to get the example programs to run. Code snippets are missing include files, some code produces errors that I cannot resolve. Very frustrating.

Golden Lion | 5 out of 5 Stars!
12/10/1999

I've used the Opengl superbible to teach a computer graphics course, in the past. My conclusions are: beginner OpenGL programmers really like the examples and easy to understand applications of the many of the opengl functions. Game developers however will prefer the OpenGL Programming Guide. The WSU Virtual Worlds Student site has a theme called "3D space invaders" which received inspiration from the "battle zone game" in the Super Bible Book. Students were required to build a 3D game which allow movement of a camera, multiple control levels of a space ship, falling aliens, firing missiles, scores, and collision detection. The Super Bible more than adequately prepared students to meet the challenge of the project. Additionally, the Super Bible included source code examples for unix, microsoft compilers, and borland compilers. Email me if you need additional help in understanding concepts in the Super Bible, such as NURBS. The Opengl Programming Manual explains NURBS better. Two wish items: I wish the author would explain how to combine 3D Studio Max objects in OpenGL, and I wish the author would explain combining JPG texture maps onto surfaces.

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