A Night in the Lonesome October
A Night in the Lonesome October
A Night in the Lonesome October
Price: $7.75 FREE for Members
Type: eBook
Released: 1994
Publisher: Avon Books (Mm)
Page Count: 280
Format: pdf
Language: English
ISBN-10: 0380771417
ISBN-13: 9780380771417
User Rating: 5.0000 out of 5 Stars! (1 Votes)

From Publishers Weekly

Leaving his ever-popular and ever-expanding Amber series behind for the nonce, Zelazny delivers a cheerful, witty, well-crafted fantasy narrated by Snuff, dog-companion to Jack the Ripper. It seems that Jack is in fact a sorcerer and his gruesome exploits were perpetrated in the service of his magic. But the Ripper's killings are tangential to the tale of an upcoming struggle between magical personages. In a rare occurrence, the cosmic forces are in alignment, permitting an opening for the Elder Gods to return to Earth. "Openers" are contending with "closers," who want to keep the Elder Gods shut out. Snuff recounts the day-by-day preparations as players size up the competition, gather their magical arsenals and make and break alliances. Snuff himself maneuvers among other familiars (a cat named Graymalk, a snake called Quicklime, etc.). An instantly recognizable gothic compliment of characters includes a mad doctor trying to reanimate a patchwork corpse with lightning, a werewolf named Larry Talbot and a "Great Detective" who haunts the sidelines. Zelazny handles this material with a charm few can match, and while this novel does not approach the depth of his best work like Lord of Light , its deft, understated good humor and spare, poetic prose reaffirm Zelazny as one of fantasy's most skilled practitioners.
Copyright 1993 Reed Business Information, Inc.
--This text refers to an out of print or unavailable edition of this title.

From Kirkus Reviews

After years of unprepossessing folderol--the wearisome Nine Princes in Amber retreads are depressingly typical--Zelazny bursts forth with, well, ``Victorian light supernatural fantasy'' just about covers it. Narrator Snuff, a guard dog who performs complex thaumaturgical calculations in his head, has many duties: to keep various Things firmly trapped in mirrors, wardrobes, and steamer trunks; to accompany his master, Jack--he of the magical blade--on weird collecting expeditions into the graveyards and slums of Victorian London; and--for a single hour each night--discuss the day's goings-on in human speech. Snuff's neighbors include: Jill the witch and her familiar, Graymalk the cat, with whom Snuff forms a friendly alliance; Sherlock Holmes, Dr. Frankenstein, Dracula, a werewolf, and a satanic vicar. The witches, detectives, doctors, vampires, etc., along with their equally industrious familiars, trade information and scheme for advantage as the full moon of Halloween approaches; at that time, a magical showdown to decide the fate of the Earth will occur. Some of the characters are ``openers,'' determined to open a magical doorway allowing the Old Gods to reoccupy the Earth; others are ``closers,'' equally resolved to keep the magical door nailed shut; and a few are involved yet stand outside the Game altogether. Snuff's problem is to discover who is which. Sparkling, witty, delightful: Zelazny's best for ages, perhaps his best ever. -- Copyright ©1993, Kirkus Associates, LP. All rights reserved.
--This text refers to an out of print or unavailable edition of this title.

Daniel Jolley | 5 out of 5 Stars!
05/10/2002

Roger Zelazny is a fascinating, singularly unique writer. What other author gives you the likes of Jack the Ripper, Count Dracula, Frankenstein's Monster, and Sherlock Holmes in the same novel? How about Lovecraftian themes and allusions? And it's not even a horror novel. This is wildly romping fantasy at its best. Our narrator is a dog named Snuff; he's no ordinary dog, however. He is the companion of Saucy Jack, the watchdog of unfathomable trapped monsters, calculator of the lines of fate, and immensely important guardian against evil. In certain years, when the moon is right, on All Hallow's Eve, the Elder Gods seek entry back into our world. At those times, the proper individuals and agents instinctively come to the crucial area and seek to either open or close the eldritch gates. During such a lonesome October, these agents prepare their spells and minds for the challenge, while interacting with one another in attempts to learn from, thwart, and sometimes remove their fellow players from the Game. Each player has a companion animal, and it is Snuff's interaction with his cohorts that drives the story along. Snuff's greatest friend is the cat Graymalk, and their relationship and true friendship in the face of possible competition really won me over. The Game is confusing early on, which is at it should be. The reader must struggle to understand not only what the Game actually is but also figure out who and what is on which side of the coming conflict. I remained relatively clueless as to how the final drama would play out, and I am happy to say I did not find it disappointing.

It is interesting to consider the players in this Game. While we know Snuff serves Jack the Ripper, we see the man as a cheerful, utterly pleasant man with a grave responsibility, a veritable hero in fact; allusions are made to his trips to town for certain necessary items, and we do see him become deadly dangerous when Snuff is in danger, but largely the character is Jack and never the Ripper. The other characters are basically all portrayed in the same fashion, and it becomes particularly amusing for the Great Detective to continue running around in the guise of a woman, especially since Snuff is never fooled crafted, lively fantasy. There is only one Roger Zelazny, and no fan of fantasy should deprive himself of the talents of this fantastic author. I should also mention the fact that this book is replete with illustrations by the renowned Gahan Wilson; the illustrations strike me as minimalist and simplistic, but they do seem to suit the story and its style of presentation quite well, adding a further touch of distinction to this uncommonly good novel.

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